
Command Center supply increased from 10 to 15. You now spawn with 10 start workers instead of 6. Slowed the worker collection rates signifigantly (~50%). Manta unit AI for computers reverted to same logic for humans. Disruptor Cannon blast radius increased from 75 to 175. Because I was unable to consistently reproduce the bug, I'm not 100% sure this fix will do the trick. May have fixed the bug where units will sometimes not go to the location clicked on the mini map. Fixed build unit icons appearing outside their box. Clicking map thumb in pre-game room will no longer close the lobby dialog box. Dialog boxes no longer close when you hit escape. Fixed selection box showing while holding shift. Fixed bug where you could place infinite buildings at no cost with shift. Fixed line height on lobby chat which got jumbled when your chat was more than 1 line. You should get "reconnecting" less often. Made some improvements to reconnect logic in multiplayer games. Ionic Thrusters tech appearing twice fixed. Units should not get accidentally selected when placing a building.
Editor now loads start positions from map file so you do not need to recreate them each time you load the map into the editor. There is also a giant healing pad in the center of your base. Use your energy to build more units, unlock stronger units and purchase upgrades to units. Currently, earn 50 energy for each unit killed and 100 for each building. You can also earn energy for each enemy unit and building you destroy. Protect your power generators to protect your income. There is only one resource (energy) which automatically accumulates from your power generators. In DM, you start with a pre-built base and your objective is to destroy the enemy player bases. Currently, DM can only be played on the new map "Four Forests." DM is a 4-player free-for-all, but can be played with at least 2 players. Added clouds to map on observer mode because the map feels boring and static without fog of war.
This is a dirty hack but gets the job done (of seperating clumped air) with no impact in performance. air units that tend to clump) will no spread out slighly upon first being selected. In the custom game type, no command center with workers will automatically spawn and your units created in the map will spawn. Currently, your units will only spawn in "Deathmatch" but i plan to add a custom game type which you can tag the map with when you upload.
You can now place units in the map editor.