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In the launcher, click Mods, select the 2.3 Players Patch, (optionally select a Campaign checkbox), and click LaunchĤ. Links: Full Change List, ReadMe, Subscribe on Steam, or Download for GOG.ģ. Credits: Gearbox, Cloaked, Fear, Trebic, NoOne, Echo, Stuart, QuadS, Kadeshi, and all the other contributors, testers, and players providing feedback.
#Homeworld 2 patch 2.9 Patch#
Gearbox's last patch was in 2016, so this is being released by the community for the players and fans. It also features additional gameplay options including a campaign difficulty adjuster, UI/camera adjusters, dual command mode, observer mode, vast unit caps, and much more. Notably it fixes the 666 Formation Bug, the Cross Race Docking Bug, and is authored by the players who helped Gearbox balance Homeworld Remastered. It enhances singleplayer and multiplayer while respecting the look, sound, and feel of Relic's classics. It includes the changes from Gearbox’s unfinished 2.205 Patch Preview, plus many additional improvements. Compared with the monumental task that devs went through to create formations, these balancing tweaks are very easy technically.The Homeworld Remastered 2.3 Players Patch resolves many bugs, exploits, and balance issues from the 2.1 Patch. Clean up the random additional abilities, such as hyperspace gates and grav well generators - give them to everyone or put some logic to why one race has them and another does not.
#Homeworld 2 patch 2.9 upgrade#
Ger rid of ship upgrade research completely. I think the devs should screw the fandom and set sights on balancing the game for multiplayer. You have 4 races, with totally different build / research mechanics. Devs can't add or remove ships without causing a massive amount of butthurt for the fans. The ship classes were designed with single-player campaign in mind, there are many redundant ships like the defender in HW1 games. I think that homeworld can not be balanced.
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That being said, the fighters continued swarming around them until the very end. I played a couple of games, and while i do find fighter spam somewhat annoying, our game definitely went past fighters and evolved into capital ship battles. The formation were, if you think of it, a massive buff to strike-craft, so no wonder they are popular. Games on kharam last 45min now with both teams just spamming fighters, cant build anything else because you cant stop the replenishment of the swarm so youre stuck with sitting there waypointing fighters. Takes longer, you can build less and pulsars or frigs can rape them easy - but hey i havnt seen any game get past the swarm stage. Micro is useless too since fighters are building faster then you can kill them.ĭont need to build bcs or dds anymore since there is no real advantage to it.
#Homeworld 2 patch 2.9 mod#
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever. I was so excited that I couldn't wait to edit it in my own way. No way he can get out ass frigs or flaks in the right time. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad. If one of the enemies is not doing that you automatically win.
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There used to be multiple routes you could take to win vs an opponent but now its really easy: spam fighters with all of your allies and go in right away.
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The patch is terrible, aside from Cloaked willing to even entertain the idea of changing some stuff everybody else (read: formations look cool!) is burying their heads in the sand under the guise of "but wow look at what great progress has been made!"
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